WINTER TERM

JANUARY 22 2026

2:38 PM

LOS ANGELES

WINTER TERM

JANUARY 22 2026

2:38 PM

LOS ANGELES

HANNAH

HANNAH KANG

BEHOLD!

BEHOLD! TheGalacticUltra-PremierAcademyofStylizedCharacterWizardry™—ahyper-elite,platinum,double-secretcaballedbyDreamWorks’GrandmasterMesh-Wizard&BenevolentServantofEdgeFlow,Hannah“AppealWhisperer”Kang.Forascendantdemigodsofcharactermodelingand3Dvis-devwhodemanddirector-levelmodel-overssopowerfulyourquadsalignthemselves.Baskincinematiccameraritesandcelestiallightingincantationsthatforgefeature-qualityshotscapableofsummoningrecruiters,openingportals,andupgradingyourGPUthroughsheerawe.Zeromercy.Infinitepolygons.Certificatesembossedwithstardust.Freecape.

BEHOLD! TheGalacticUltra-PremierAcademyofStylizedCharacterWizardry™—ahyper-elite,platinum,double-secretcaballedbyDreamWorks’GrandmasterMesh-Wizard&BenevolentServantofEdgeFlow,Hannah“AppealWhisperer”Kang.Forascendantdemigodsofcharactermodelingand3Dvis-devwhodemanddirector-levelmodel-overssopowerfulyourquadsalignthemselves.Baskincinematiccameraritesandcelestiallightingincantationsthatforgefeature-qualityshotscapableofsummoningrecruiters,openingportals,andupgradingyourGPUthroughsheerawe.Zeromercy.Infinitepolygons.Certificatesembossedwithstardust.Freecape.

mentorship

mentorship

(04)

A Weekly Split Built for Maximum Growth

A production-style cadence: learn live, ship weekly, get art direction, finish with live feedback.


This mentorship is structured like a real production environment—clear weekly targets, consistent check-ins, and direct feedback that compounds. Each week starts with a live demo (recorded for convenience) so you can learn the workflow, then you move into art direction check-ins through 30-minute 1:1 dailies / study hall focused on your roadblocks—design decisions, color theory, and execution. We close the week with live model-overs and feedback so you can see exactly what to adjust and why. With a limited cohort and flexible scheduling across time zones, every artist gets a true mentorship experience—without traditional school pricing

HANNAH

Weekly Live Demo + Q&A
Thursdays • 6:00 PM (Los Angeles / PT) Recorded

Live instruction + Q&A, recorded so you can rewatch and apply the process on your schedule.

HANNAH

Weekly Live Demo + Q&A
Thursdays • 6:00 PM (Los Angeles / PT)

Live instruction + Q&A, recorded so you can rewatch and apply the process on your schedule.

TRAVIS

Weekly AD / Dailies + Study Hall
30-minute 1:1 check-ins (flex scheduling)


Targeted art direction on your roadblocks with redlines, paintovers, and next-step assignments to keep you moving like a production team.

TRAVIS

Weekly AD / Dailies + Study Hall
30-minute 1:1 check-ins (flex scheduling)


Targeted art direction on your roadblocks with redlines, paintovers, and next-step assignments to keep you moving like a production team.

HANNAH

Live Model-Overs + Feedback

SATURDAYS 9:30 -12:30 PM PT

(End-of-Week Model-Overs)

End-of-week live feedback to tighten your forms, improve clarity, and level up execution—so you leave the week with tangible upgrades.


HANNAH

Live Model-Overs + Feedback

SATURDAYS 9:30 -12:30 PM PT

(End-of-Week Model-Overs)

End-of-week live feedback to tighten your forms, improve clarity, and level up execution—so you leave the week with tangible upgrades.


Up to ~45 minutes of 1:1 time per week (per student) with time-zone flexibility
Up to ~45 minutes of 1:1 time per week (per student) with time-zone flexibility

a true mentorship experience at a fraction
of traditional school + premium mentorship pricing.

a true mentorship experience at a fraction
of traditional school + premium mentorship pricing.

CLASS TIME MANAGEMENT

WEEKLY TIME BREAKDOWNS BY ZONES

1 -ON- 1

ART DIRECTION / REDLINES

THURSDAY

DEMO Q AND A

SATURDAY

REVIEW AND MODEL OVER

1 -ON- 1

ART DIRECTION / REDLINES

THURSDAY

DEMO Q AND A

SATURDAY

REVIEW AND MODEL OVER

SATURDAY

REVIEW AND MODEL OVER

THURSDAY

DEMO Q AND A

THURSDAY LIVE DEMO + Q&A (Recorded)

Hannah Weekly Teaching Block

PT (Los Angeles): Thu 6:00 PM


ET (US East): Thu 9:00 PM


INTERNATIONAL:

Fri 2:00 AM UK

Fri 3:00 AM Europe

Thu 11:00 PM S. America

Fri 1:00 PM Sydney

INTERNATIONAL:

Fri 2:00 AM UK

Fri 3:00 AM Europe

Thu 11:00 PM S. America

Fri 1:00 PM Sydney

AD DAILIES / STUDY HALL (Optional 1:1)

Travis • Redlines + Art Direction

PT (Los Angeles): 12:00–2:00 PM (Mon/Wed/Thu/Fri) Additional evening spots availible wednesday 8-10pm pt

ET (US East): 3:00–5:00 PM


INTL:


8–10 PM UK


9–11 PM Europe


5–7 PM S. America


7–9 AM Sydney (next day)


SATURDAY LIVE CRITS (Up to 3 Hours) Recorded

Hannah • End-of-Week Feedback + Model-Overs

PT (Los Angeles): 9:30 AM–12:30 PM

ET (US East): 12:30–3:00 PM

INTL:


5:30–8:00 PM UK


6:30–9:00 PM Europe


2:30–5:00 PM S. America


4:30–7:00 AM Sydney (next day)

AD DAILIES / STUDY HALL (Optional 1:1)

Travis • Redlines + Art Direction

PT (Los Angeles): 12:00–2:00 PM (Mon/Wed/Thu/Fri) Additional evening 8pm to 10pm pt wednesdays

ET (US East): 3:00–5:00 PM


INTL:


8–10 PM UK


9–11 PM Europe


5–7 PM S. America


7–9 AM Sydney (next day)


SATURDAY LIVE CRITS (Up to 3 Hours)

Hannah • End-of-Week Feedback + Model-Overs

PT (Los Angeles): 9:30 AM–12:30 PM

ET (US East): 12:30–3:00 PM

INTL:


5:30–8:00 PM UK


6:30–9:00 PM Europe


2:30–5:00 PM S. America


4:30–7:00 AM Sydney (next day)

NUMBERS DON'T LIE

NUMBERS DON'T LIE

220^2
220^2
0+
0+
70X9
70X9
0S
0S


laugh, cry ,
finish the model


laugh,
cry ,
finish the model



Marketing that pokes fun at marketing keeps you focused on what’s real—rewarding growth. No gurus. We train as hard as you do. You move forward or you fall back—there’s no standing still.

In art there’s no “best.” There’s ability, potential, and appeal—the same studio-hardened habits artists have used for years to ship iconic characters and unforgettable stories. We’re not here to delete your ego; we’ll leash it and make it useful (sit, stay, ship). And no confetti claims like “Guaranteed job at Studio X!” This mentorship is about real progress toward studio-ready work and characters that resonate with appeal.


We start where you are: How trained is your eye? How steady is your hand? How solid is your foundation? Then we map your track:

  • Form, anatomy, planes, silhouette, appeal—the classic pillars.

  • Study hall: color theory, lighting, proportions, design rules.

  • Weekly critiques: small, steady wins that stick—XP you keep.

The goal isn’t louder likes; it’s clearer characters. By the end, you’re building pieces that read, resonate, and sit comfortably next to professional work—with a repeatable process you can run again and again. We poke fun at our own marketing because the work should do the talking. Yours will.

If this is the lift you’ve been looking for, join us.
10 seats only—save your spot.







Marketing that pokes fun at marketing keeps you focused on what’s real—rewarding growth. No gurus. We train as hard as you do. You move forward or you fall back—there’s no standing still.

In art there’s no “best.” There’s ability, potential, and appeal—the same studio-hardened habits artists have used for years to ship iconic characters and unforgettable stories. We’re not here to delete your ego; we’ll leash it and make it useful (sit, stay, ship). And no confetti claims like “Guaranteed job at Studio X!” This mentorship is about real progress toward studio-ready work and characters that resonate with appeal.


We start where you are: How trained is your eye? How steady is your hand? How solid is your foundation? Then we map your track:

  • Form, anatomy, planes, silhouette, appeal—the classic pillars.

  • Study hall: color theory, lighting, proportions, design rules.

  • Weekly critiques: small, steady wins that stick—XP you keep.

The goal isn’t louder likes; it’s clearer characters. By the end, you’re building pieces that read, resonate, and sit comfortably next to professional work—with a repeatable process you can run again and again. We poke fun at our own marketing because the work should do the talking. Yours will.

If this is the lift you’ve been looking for, join us.
10 seats only—save your spot.





schedule

101

.

Stylization DNA

develop skills for breaking down targeted aspects of character concept that help zero in on the look of the project and how to stay within those goals Plan out the sculpt color pallete and lighting challenges and strategy week one to prevent hang ups during your production

Stylization DNA

102

.

Sculpt the Head

Build a head that reads from every angle: planes, rhythm, and appealing proportion.

Sculpt the Head

103

.

Sculpt the Body

Lock gesture, anatomy, and form flow so the body supports the character’s story

Sculpt the Body

104

.

Hand and Feet

Hands and feet that hold up in close‑ups: structure, taper, and stylized anatomy choices.

Hand and Feet

105

.

Costume/Prop

Design‑driven costume/props: supporting shapes, materials, and story cues without noise.

Costume/Prop

106

.

Retopo and Prep

Prep your character like production: clean topology, naming, and readiness for finaling.

Retopo and Prep

107

.

Pose and Expression

Choose a pose that sells the character: gesture, expression, and a clear story beat.

Pose and Expression

108

.

Polish / Revision

Iterate where it matters: tighten forms, improve transitions, and fix the reads that weaken the shot.

Polish / Revision

109

.

Finaling

Final quality pass: cohesion, presentation, and removing anything that distracts from the read.

Finaling

110

.

Lighting Bonus

A focused lighting/presentation bonus so the final reads like a shot, not just a model.

Lighting Bonus

focus

STEP 1

.

Discovery & Direction

We start like a studio kickoff: define your brief, taste targets, and what “on-model” actually means. We audit your current work, identify the real bottlenecks (design, anatomy, workflow, or taste), and build a focused plan that protects your time while raising the bar.

STEP 2

.

Project DNA

This is where the character becomes a designed performer—not just a model. We lock the visual DNA: level of stylization, proportion rules, shape language, and the “push / don’t push” boundaries so you always know when you’ve gone too far (or not far enough).

STEP 3

.

Studio Notes & Refinement

Your voice, studio-ready. Whether cozy-cute characters or bold splash art, we help your choices sing—clean silhouette, honest charm, broad appeal—without sanding off your personality. You get direct, studio-style feedback: clear notes, paintovers, and model-overs that show exactly what to change and why.

STEP 4

.

Repeatable Pipeline & Growth

You leave with more than a final image—you leave with a repeatable process. We turn your decisions into a working playbook: style rules, checkpoints, and a presentation recipe you can apply to the next character. Each project gets faster, cleaner, and more confidently “you,” with studio-level consistency.

FAQ

Got specific questions?

Who is this course for?

This mentorship is built for artists who want to level up real production skills—whether you’re: Newer / early-stage: you need structure, fundamentals, and a repeatable workflow (so you stop guessing). Intermediate: you want stronger taste, cleaner decisions, and faster iteration. Working artists / pros: you want sharper appeal, better readability, and more art-department caliber decision making. The critique scales to your level. The goal is measurable improvement without shortcuts.

Who leads the mentorship—and what does Travis do?

Hannah leads the course. She drives the core instruction and critique: appeal, process, and decision-making—the stuff that upgrades your work and your speed. Travis is a supporting second-tier pass—like working with a Modeling Supervisor / AD. His job is to reinforce Hannah’s direction by checking: whether the work is staying on-target to the concept intent where the fundamentals and appeal need a boost and where your eye vs. hand are out of sync—so you level both at the same rate This is support, not competing direction.

How does feedback work—what do I actually receive?

You’ll get weekly feedback designed to feel like studio dailies: Redlines / paintovers (clear visual fixes) A priority checklist (what matters most first) A next target (so you always know what you’re aiming at next) That “priority + target” structure is what keeps artists moving without stalling or polishing the wrong thing.

What will I have finished by the end—what’s the deliverable?

You’ll finish with a strong production-style pass of your character for your current level—and (more importantly) the ability to repeat the pipeline on the next piece. A helpful way to think about it: we aim for a first-pass studio assignment cadence—roughly a two-week push with multiple rounds of critique and revision (dailies mindset). Some students will reach a very polished result inside the class window; many will take 2–4 weeks after to fully absorb the notes and push to their personal finish line—without taking shortcuts. The goal is: real fundamentals recruiters can see, not fake polish.

What does “production-tested” mean in this course?

It means we train the same habits studios rely on: clarity first (big read, silhouette, proportions) intentional stylization (push vs. restraint) high-ROI revisions (fix what changes the whole piece, not what’s easiest) repeatable decision making (so you can self-diagnose, not just follow notes) You learn how to think like a teammate in a pipeline—not just how to make something pretty.

What’s the weekly structure—how do I stay on track?

We run on a milestone roadmap so you always know what “good progress” looks like: design alignment / targets primary + secondary forms refinement where it matters readability + lighting/presentation fundamentals You’re never wondering “what should I do next?”—your next target is explicit. We provides software and handouts for homework, as well as class journal to track your progress.

How much time should I budget per week?

If you want to push hard within the class window, treat it like a real sprint: ~2 hours/day is a strong pace for consistent results. If you can’t hit that pace, you can still improve a lot—we’ll adjust scope so your progress stays honest and focused on fundamentals (not rushed surface polish).

What if I fall behind or need more time to finish?

That’s normal. The course is designed so you leave with: a strong, shippable pass for your level clear priorities for what matters next a roadmap you can follow for 2–4 weeks post-class to keep improving without guesswork The win is that you’ll know exactly how far you can take the piece and what it needs—no wandering.

How does this help me move from “modeler” toward visual development / art department work?

We focus on the bridge skills that change your trajectory: design intent (what the character is saying and why choices support it) appeal + readability (what reads in 5 seconds) taste + simplification (what to remove, what to emphasize) communication (how to iterate with direction, like production) That’s the shift from “I can execute” to “I can make decisions.”

What software/pipeline do you support?

We focus on transferable fundamentals across common pipelines (ZBrush + Maya/Arnold or Blender, and real-time presentation where relevant). You won’t be locked into one tool—the priority is clean process, clear forms, and production-grade decision making.

Who is this course for?

This mentorship is built for artists who want to level up real production skills—whether you’re: Newer / early-stage: you need structure, fundamentals, and a repeatable workflow (so you stop guessing). Intermediate: you want stronger taste, cleaner decisions, and faster iteration. Working artists / pros: you want sharper appeal, better readability, and more art-department caliber decision making. The critique scales to your level. The goal is measurable improvement without shortcuts.

Who leads the mentorship—and what does Travis do?

Hannah leads the course. She drives the core instruction and critique: appeal, process, and decision-making—the stuff that upgrades your work and your speed. Travis is a supporting second-tier pass—like working with a Modeling Supervisor / AD. His job is to reinforce Hannah’s direction by checking: whether the work is staying on-target to the concept intent where the fundamentals and appeal need a boost and where your eye vs. hand are out of sync—so you level both at the same rate This is support, not competing direction.

How does feedback work—what do I actually receive?

You’ll get weekly feedback designed to feel like studio dailies: Redlines / paintovers (clear visual fixes) A priority checklist (what matters most first) A next target (so you always know what you’re aiming at next) That “priority + target” structure is what keeps artists moving without stalling or polishing the wrong thing.

What will I have finished by the end—what’s the deliverable?

You’ll finish with a strong production-style pass of your character for your current level—and (more importantly) the ability to repeat the pipeline on the next piece. A helpful way to think about it: we aim for a first-pass studio assignment cadence—roughly a two-week push with multiple rounds of critique and revision (dailies mindset). Some students will reach a very polished result inside the class window; many will take 2–4 weeks after to fully absorb the notes and push to their personal finish line—without taking shortcuts. The goal is: real fundamentals recruiters can see, not fake polish.

What does “production-tested” mean in this course?

It means we train the same habits studios rely on: clarity first (big read, silhouette, proportions) intentional stylization (push vs. restraint) high-ROI revisions (fix what changes the whole piece, not what’s easiest) repeatable decision making (so you can self-diagnose, not just follow notes) You learn how to think like a teammate in a pipeline—not just how to make something pretty.

What’s the weekly structure—how do I stay on track?

We run on a milestone roadmap so you always know what “good progress” looks like: design alignment / targets primary + secondary forms refinement where it matters readability + lighting/presentation fundamentals You’re never wondering “what should I do next?”—your next target is explicit. We provides software and handouts for homework, as well as class journal to track your progress.

How much time should I budget per week?

If you want to push hard within the class window, treat it like a real sprint: ~2 hours/day is a strong pace for consistent results. If you can’t hit that pace, you can still improve a lot—we’ll adjust scope so your progress stays honest and focused on fundamentals (not rushed surface polish).

What if I fall behind or need more time to finish?

That’s normal. The course is designed so you leave with: a strong, shippable pass for your level clear priorities for what matters next a roadmap you can follow for 2–4 weeks post-class to keep improving without guesswork The win is that you’ll know exactly how far you can take the piece and what it needs—no wandering.

How does this help me move from “modeler” toward visual development / art department work?

We focus on the bridge skills that change your trajectory: design intent (what the character is saying and why choices support it) appeal + readability (what reads in 5 seconds) taste + simplification (what to remove, what to emphasize) communication (how to iterate with direction, like production) That’s the shift from “I can execute” to “I can make decisions.”

What software/pipeline do you support?

We focus on transferable fundamentals across common pipelines (ZBrush + Maya/Arnold or Blender, and real-time presentation where relevant). You won’t be locked into one tool—the priority is clean process, clear forms, and production-grade decision making.

Character Modeling Mentorship Tuition

Character Modeling Mentorship Tuition

Limited seats, maximum attention build portfolio-ready characters with expert direction.

Limited seats, maximum attention build portfolio-ready characters with expert direction.

MENTORSHIP

PRICING WINTER TERM
SOLD OUT!
$1200
Waitlist members get first access when enrollment opens—and seats typically sell out within the first week. Join the waitlist below to be notified the moment tickets go live

Spring Term Starts

March 2026



MENTORSHIP
MEET UP TO 3X A WEEK FOR A CLASS SIZED PRICE

  • Live meet-ups twice a week — up to 5 hours total of crits, demos, and work sessions (not short demos)


  • Class recordings are yours to keep — all demos & critiques, so you can review as you grow


  • Art department foundations, not just tips & tricks — appeal, shape language, visual storytelling, and how to think like an art director


  • Software + tools setup — color theory helpers, character concept and prep tools, stylization targets, and systems to keep you creating beyond the mentorship


  • Certificate of completion with QR code verification for studio/education reimbursement


  • Exclusive Discord community for continued feedback, accountability, and networking


  • Bonus content: Week 2 lighting setup, rigging, and color-palette demo (from the Demo Reel course)


  • Small group: 10 seats only — focused attention on your work



WAITLIST

PRO CHARACTER LAB


PRICING

SOLD OUT!
$1000
JOIN THE WAIT LIST FOR DETAILS
WEBINAR DEC 19 FOR NEXT TERM FEB -MAR 2026

Pro Character Lab

Take stuck characters to the finish line -showcase your visual development skills.

An 8-week, studio-style sprint that turns “almost there” into portfolio-ready—with clear targets, high-impact design fixes, and lighting/key art that sells the character.

Week 1: Triage + fix-list (sculpt, costume, pose, expression) + focused reference plan

Week 2: Palette + value clarity + top 2–3 priority fixes for readability/appeal

Week 3: Proportion, rhythm, weight + line of action (kill “floaty mannequin”)

Week 4: Expression + final model polish (specific, castable acting choices)

Week 5: Single-light foundations + mood control
(falloff/contrast/softness)

Week 6: Portrait rigs for beauty, drama, and key art (reusable )

Week 7: Lighting “recipes” + presets you can repeat across future characters

Week 8: Final hero key art + atmosphere, framing, and polish


Pro Character Lab

Take stuck characters to the finish line -showcase your visual development skills.

An 8-week, studio-style sprint that turns “almost there” into portfolio-ready—with clear targets, high-impact design fixes, and lighting/key art that sells the character.

Week 1: Triage + fix-list (sculpt, costume, pose, expression) + focused reference plan

Week 2: Palette + value clarity + top 2–3 priority fixes for readability/appeal

Week 3: Proportion, rhythm, weight + line of action (kill “floaty mannequin”)

Week 4: Expression + final model polish (specific, castable acting choices)

Week 5: Single-light foundations + mood control
(falloff/contrast/softness)

Week 6: Portrait rigs for beauty, drama, and key art (reusable )

Week 7: Lighting “recipes” + presets you can repeat across future characters

Week 8: Final hero key art + atmosphere, framing, and polish


WAITLIST

WAITLIST