HANNAH KANG

HANNAH KANG

Built on the Studio Compass™ Framework — we train character artists, not just character modelers.

Built on the Studio Compass™ Framework — we train character artists, not just character modelers.

11-Week Studio Seat for Stylized Character Modeling
Three touchpoints per week. Clear targets. Real model-overs.

  • Repeatable production workflow (stop guessing what to do next)

  • Sharper decisions (appeal → readability → simplification → polish)

  • Discord support beyond Week 11 (the journey evolves, it doesn’t end)


BEHOLD!


The Galactic Ultra-Premier Academy of Stylized Character Wizardry™ —
a hyper-elite, platinum, double-secret cabal led by DreamWorks’ Grandmaster Mesh-Wizard & Benevolent Servant of Edge Flow,
Hannah “Appeal Whisperer” Kang.


For ascendant demi-gods of character modeling and 3D vis-dev who demand director-level model-overs so powerful,
your quads align themselves.


Bask in cinematic camera rites and celestial lighting incantations that forge feature-quality shots capable of summoning recruiters,opening portals, and upgrading your GPU through sheer awe.

Zero mercy. Infinite polygons.
Certificates embossed with stardust.
Free cape.


BEHOLD!


The Galactic Ultra-Premier Academy of Stylized Character Wizardry™ —
a hyper-elite, platinum, double-secret cabal led by DreamWorks’ Grandmaster Mesh-Wizard & Benevolent Servant of Edge Flow,
Hannah “Appeal Whisperer” Kang.


For ascendant demi-gods of character modeling and 3D vis-dev who demand director-level model-overs so powerful,
your quads align themselves.


Bask in cinematic camera rites and celestial lighting incantations that forge feature-quality shots capable of summoning recruiters,opening portals, and upgrading your GPU through sheer awe.

Zero mercy. Infinite polygons.
Certificates embossed with stardust.
Free cape.

11-Week Studio Seat for Stylized Character Modeling
Three touchpoints per week. Clear targets. Real model-overs. A skill stack you keep forever.

This mentorship isn’t the finish line — it’s the system.
We build the habits, taste, and workflow that keep leveling you up long after Week 11.

You’ll leave with

  • A repeatable production-style workflow (so you stop guessing what to do next)

  • Sharper decision-making: appeal, readability, simplification, and polish priorities

  • A clear roadmap for your next 8–12 weeks of growth

  • Ongoing Discord support so the journey continues after the term ends

mentorship

mentorship

mentorship

(04)

WEEK 11 OUTLOOK

  • Better taste under pressure — priority choices that stop you from overworking the wrong things

  • Cleaner reads — clear silhouette, clean planes, strong focal hierarchy

  • Stronger stylized anatomy decisions — structure that stays believable from every angle

  • A faster iteration loop — intentional passes with clear targets

  • A sustainable post-class plan — supported by Discord so growth continues after Week 11


The Studio Compass™ Framework
We train character artists —

not just character modelers

  • Lighting + color for presentation and mood

  • Pose + expression for performance

  • Shape language for clarity and appeal

  • Hero prop vs character prop vs costume element (and how each supports story)

  • Value grouping into 5 buckets, with methods that map to major feature styles (DreamWorks vs Pixar vs Sony)

  • A Studio Compass for targeting specific projects and expectations


You’re not buying a “finished character.”
You’re buying a level-up system + feedback loop you can apply to every character you make.

WEEK 11 OUTLOOK

  • Better taste under pressure — priority choices that stop you from overworking the wrong things

  • Cleaner reads — clear silhouette, clean planes, strong focal hierarchy

  • Stronger stylized anatomy decisions — structure that stays believable from every angle

  • A faster iteration loop — intentional passes with clear targets

  • A sustainable post-class plan — supported by Discord so growth continues after Week 11


The Studio Compass™ Framework
We train character artists —

not just character modelers

  • Lighting + color for presentation and mood

  • Pose + expression for performance

  • Shape language for clarity and appeal

  • Hero prop vs character prop vs costume element (and how each supports story)

  • Value grouping into 5 buckets, with methods that map to major feature styles (DreamWorks vs Pixar vs Sony)

  • A Studio Compass for targeting specific projects and expectations


You’re not buying a “finished character.”
You’re buying a level-up system + feedback loop you can apply to every character you make.

What changes in your work (even if your character isn’t “finished” yet)

By the end of the 11 weeks, you’ll have:

  • Better taste under pressure — priority choices that stop you from overworking the wrong things

  • Cleaner reads — clear silhouette, clean planes, strong focal hierarchy

  • Stronger stylized anatomy decisions — structure that stays believable from every angle

  • A faster iteration loop — intentional passes with clear targets

  • A sustainable post-class plan — supported by Discord so growth continues after Week 11

The Studio Compass™ Framework
We train character artists
— not just character modelers

  • Lighting + color for presentation and mood

  • Pose + expression for performance

  • Shape language for clarity and appeal

  • Hero prop vs character prop vs costume element (and how each supports story)

  • Value grouping into 5 buckets, with methods that map to major feature styles (DreamWorks vs Pixar vs Sony)

  • A Studio Compass for targeting specific projects and expectations

You’re not buying a “finished character.”
You’re buying a level-up system + feedback loop you can apply to every character you make.

HOW IT WORKS

3 TRAINING
TOUCHPOINTS

LIVE Demo
LIVE Crits
LIVE Dailies

HOW IT WORKS

3 TRAINING
TOUCHPOINTS

LIVE Demo
LIVE Crits
LIVE Dailies

Thu + Sat recorded • Weekly flex dailies

THURSDAY

Live Demo + Q & A




Workflow breakdowns,

• Decision making in real time

• Rewatch anytime

SATURDAY

Live Critique + Model Overs

• Direct redlines • model overs

• Next step assignments

• Target for Dailies this week

Live Critique + Model Overs

• Direct redlines • model overs

• Next step assignments

• Target for Dailies this week

WEEKLY

Dailies / Study Hall



• 1:1 or small group meets

• fast unblocks

• short leash momentum all term

The Studio Compass™ Framework

The Studio Compass™ Framework

HANNAH

Weekly Live Demo + Q&A
Thursdays • 6:00 PM PT • Recorded

Live walkthroughs • Q&A • Weekly model-over priorities.


Clear next steps + visible upgrades every week.


HANNAH

Weekly Live Demo + Q&A
Thursdays • 6:00 PM PT • Recorded

Live walkthroughs • Q&A • Weekly model-over priorities.


Clear next steps + visible upgrades every week.


HANNAH

Weekly Live Demo + Q&A
Thursdays • 6:00 PM PT • Recorded

Live walkthroughs • Q&A • Weekly model-over priorities.


Clear next steps + visible upgrades every week.


TRAVIS

Weekly AD / Dailies + Study Hall
Up to 1 Hour 1:1 (flex scheduling)

Production-style direction on what to fix next—redlines, paintovers, and assignments

concrete outputs:

  • model-over priorities

  • a weekly fix list

  • a next-step target


TRAVIS

Weekly AD / Dailies + Study Hall
Up to 1 Hour 1:1
(flex scheduling M/W/F)

Production-style direction on what to fix next—redlines, paintovers, and assignments

concrete outputs:

  • model-over priorities

  • a weekly fix list

  • a next-step target


HANNAH

Live Model Overs + Feedback
Saturdays 9:30-12:30 PM PT • Recorded

End-of-week live feedback to tighten your forms, improve clarity, and level up

Leave the week with tangible upgrades.

HANNAH

Live Model Overs + Feedback
Saturdays 9:30-12:30 PM PT • Recorded

End-of-week live feedback to tighten your forms, improve clarity, and level up

Leave the week with tangible upgrades.

RAQUEL

Hero Prop Bonus Class + Review
Bonus workshop • Recorded

Hero prop that reads fast • Clean silhouette • Material storytelling

A finished, presentation-ready prop that elevates your portfolio.


RAQUEL

Hero Prop Bonus Class + Review
Bonus workshop • Recorded

Hero prop that reads fast • Clean silhouette • Material storytelling

A finished, presentation-ready prop that elevates your portfolio.


“I didn’t need more information. I needed someone to look at my work and say ‘no’.”

“I didn’t need more information. I needed someone to look at my work and say ‘no’.”

THURSDAY LIVE RECORDED


Teaching Block + Q&A
Hannah Kang

PT 6:00 PM

ET 9:00 PM

• Workflow breakdowns

• Taste + decision-making

• Rewatch anytime

WEEKLY OPTIONAL 1:1 (Mon/Wed/Fri) ·

AD Dailies / Study Hall
Travis Bourbeau

PT 12:00–2:00 PM

ET 3:00–5:00 PM

  • Unblock fast

  • Redlines + next targets

  • Keep momentum all term

SATURDAY LIVE RECORDED

End-of-Week Crits + Model-Overs
Hannah Kang

PT 9:30 AM–12:30 PM ·

ET 12:30–3:00 PM


• Model-overs + priorities

• Weekly fix list

• Next-step assignments


laugh, cry ,
finish the model


laugh, cry ,
finish the model



Marketing that pokes fun at marketing keeps you focused on what’s real—rewarding growth. No gurus. We train as hard as you do. You move forward or you fall back—there’s no standing still.

In art there’s no “best.” There’s ability, potential, and appeal—the same studio-hardened habits artists have used for years to ship iconic characters and unforgettable stories. We’re not here to delete your ego; we’ll leash it and make it useful (sit, stay, ship). And no confetti claims like “Guaranteed job at Studio X!” This mentorship is about real progress toward studio-ready work and characters that resonate with appeal.

We start where you are: How trained is your eye? How steady is your hand? How solid is your foundation? Then we map your track:

  • Form, anatomy, planes, silhouette, appeal—the classic pillars.

  • Study hall: color theory, lighting, proportions, design rules.

  • Weekly critiques: small, steady wins that stick—XP you keep.


The goal isn’t louder likes; it’s clearer characters. By the end, you’re building pieces that read, resonate, and sit comfortably next to professional work—with a repeatable process you can run again and again. We poke fun at our own marketing because the work should do the talking. Yours will.

If this is the lift you’ve been looking for, join us.
10 seats only—save your spot.





Who is this course for?

This mentorship is built for artists who want to level up real production skills—whether you’re: Newer / early-stage: you need structure, fundamentals, and a repeatable workflow (so you stop guessing). Intermediate: you want stronger taste, cleaner decisions, and faster iteration. Working artists / pros: you want sharper appeal, better readability, and more art-department caliber decision making. The critique scales to your level. The goal is measurable improvement without shortcuts.

Who leads the mentorship—and what does Travis do?

Hannah leads the course. She drives the core instruction and critique: appeal, process, and decision-making—the stuff that upgrades your work and your speed. Travis is a supporting second-tier pass—like working with a Modeling Supervisor / AD. His job is to reinforce Hannah’s direction by checking: whether the work is staying on-target to the concept intent where the fundamentals and appeal need a boost and where your eye vs. hand are out of sync—so you level both at the same rate This is support, not competing direction.

How does feedback work—what do I actually receive?

You’ll get weekly feedback designed to feel like studio dailies: Redlines / paintovers (clear visual fixes) A priority checklist (what matters most first) A next target (so you always know what you’re aiming at next) That “priority + target” structure is what keeps artists moving without stalling or polishing the wrong thing.

What will I have finished by the end—what’s the deliverable?

A strong production-style pass appropriate to your current level, with a clear fix-list and next targets. A repeatable Character Artist system you can run on every future piece (Studio Compass + weekly iteration loop). Some students finish a highly polished result inside the term; many take 2–4 weeks after to fully absorb notes and push to their personal finish line — without shortcuts.

What does “production-tested” mean in this course?

“Unlimited tutorials: ✅ Unlimited excuses: ❌” It means we train the same habits studios rely on: clarity first (big read, silhouette, proportions) intentional stylization (push vs. restraint) high-ROI revisions (fix what changes the whole piece, not what’s easiest) repeatable decision making (so you can self-diagnose, not just follow notes) You learn how to think like a teammate in a pipeline—not just how to make something pretty.

What’s the weekly structure—how do I stay on track?

We run on a milestone roadmap so you always know what “good progress” looks like: design alignment / targets primary + secondary forms refinement where it matters readability + lighting/presentation fundamentals You’re never wondering “what should I do next?”—your next target is explicit. We provides software and handouts for homework, as well as class journal to track your progress.

How much time should I budget per week?

“I asked ‘is this working?’ They said ‘define working.’ I am now employed.” If you want to push hard within the class window, treat it like a real sprint: ~2 hours/day is a strong pace for consistent results. If you can’t hit that pace, you can still improve a lot—we’ll adjust scope so your progress stays honest and focused on fundamentals (not rushed surface polish).

What if I fall behind or need more time to finish?

“My character wasn’t bad. It was just… undecided.” That’s normal. The course is designed so you leave with: a strong, shippable pass for your level a strong, presentable pass for your level, clear priorities, and a roadmap you can follow post-term to keep improving without wandering. a roadmap you can follow for 2–4 weeks post-class to keep improving without guesswork The win is that you’ll know exactly how far you can take the piece and what it needs—no wandering.

How does this help me move from “modeler” toward visual development / art department work?

We focus on the bridge skills that change your trajectory: “Information isn’t the bottleneck. Follow-through is.” design intent (what the character is saying and why choices support it) appeal + readability (what reads in 5 seconds) taste + simplification (what to remove, what to emphasize) communication (how to iterate with direction, like production) That’s the shift from “I can execute” to “I can make decisions.”

schedule

101

.

Stylization DNA

We lock the target style and build your Studio Compass: shape language, value grouping, color/lighting intent, and the “do/don’t” rules that keep your design inside the project’s visual language. Plan out the sculpt color palette and lighting challenges and strategy week one to prevent hang ups during your production Concept By https://www.instagram.com/jennifer.p_679/?hl=en

Stylization DNA

102

.

Sculpt the Head

Build a head that reads from every angle: planes, rhythm, and appealing proportion.

Sculpt the Head

103

.

Sculpt the Body

Lock gesture, anatomy, and form flow so the body supports the character’s story

Sculpt the Body

104

.

Hands and Feet

Hands and feet that hold up in close‑ups: structure, taper, and stylized anatomy choices.

Hands and Feet

105

.

Costume/Prop

Design‑driven costume/props: supporting shapes, materials, and story cues without noise.

Costume/Prop

106

.

Retopo and Prop Kick Off

Prep your character like production: clean topology, naming, and readiness for finaling.

Retopo and Prop Kick Off

107

.

Pose and Expression

Choose a pose that sells the character: gesture, expression, and a clear story beat.

Pose and Expression

108

.

Polish / Revision

Iterate where it matters: tighten forms, improve transitions, and fix the reads that weaken the shot.

Polish / Revision

109

.

Finaling

Final quality pass: cohesion, presentation, and removing anything that distracts from the read.

Finaling

110

.

Prop Review

Final quality pass: cohesion, presentation, and removing anything that distracts from the read.

Prop Review

111

.

Lighting Bonus

A focused lighting/presentation bonus so the final reads like a shot, not just a model.

Lighting Bonus

FAQ

Got specific questions?

Who is this course for?

This mentorship is built for artists who want to level up real production skills—whether you’re: Newer / early-stage: you need structure, fundamentals, and a repeatable workflow (so you stop guessing). Intermediate: you want stronger taste, cleaner decisions, and faster iteration. Working artists / pros: you want sharper appeal, better readability, and more art-department caliber decision making. The critique scales to your level. The goal is measurable improvement without shortcuts.

Who leads the mentorship—and what does Travis do?

Hannah leads the course. She drives the core instruction and critique: appeal, process, and decision-making—the stuff that upgrades your work and your speed. Travis is a supporting second-tier pass—like working with a Modeling Supervisor / AD. His job is to reinforce Hannah’s direction by checking: whether the work is staying on-target to the concept intent where the fundamentals and appeal need a boost and where your eye vs. hand are out of sync—so you level both at the same rate This is support, not competing direction.

How does feedback work—what do I actually receive?

You’ll get weekly feedback designed to feel like studio dailies: Redlines / paintovers (clear visual fixes) A priority checklist (what matters most first) A next target (so you always know what you’re aiming at next) That “priority + target” structure is what keeps artists moving without stalling or polishing the wrong thing.

What will I have finished by the end—what’s the deliverable?

A strong production-style pass appropriate to your current level, with a clear fix-list and next targets. A repeatable Character Artist system you can run on every future piece (Studio Compass + weekly iteration loop). Some students finish a highly polished result inside the term; many take 2–4 weeks after to fully absorb notes and push to their personal finish line — without shortcuts.

What does “production-tested” mean in this course?

“Unlimited tutorials: ✅ Unlimited excuses: ❌” It means we train the same habits studios rely on: clarity first (big read, silhouette, proportions) intentional stylization (push vs. restraint) high-ROI revisions (fix what changes the whole piece, not what’s easiest) repeatable decision making (so you can self-diagnose, not just follow notes) You learn how to think like a teammate in a pipeline—not just how to make something pretty.

What’s the weekly structure—how do I stay on track?

We run on a milestone roadmap so you always know what “good progress” looks like: design alignment / targets primary + secondary forms refinement where it matters readability + lighting/presentation fundamentals You’re never wondering “what should I do next?”—your next target is explicit. We provides software and handouts for homework, as well as class journal to track your progress.

How much time should I budget per week?

“I asked ‘is this working?’ They said ‘define working.’ I am now employed.” If you want to push hard within the class window, treat it like a real sprint: ~2 hours/day is a strong pace for consistent results. If you can’t hit that pace, you can still improve a lot—we’ll adjust scope so your progress stays honest and focused on fundamentals (not rushed surface polish).

What if I fall behind or need more time to finish?

“My character wasn’t bad. It was just… undecided.” That’s normal. The course is designed so you leave with: a strong, shippable pass for your level a strong, presentable pass for your level, clear priorities, and a roadmap you can follow post-term to keep improving without wandering. a roadmap you can follow for 2–4 weeks post-class to keep improving without guesswork The win is that you’ll know exactly how far you can take the piece and what it needs—no wandering.

How does this help me move from “modeler” toward visual development / art department work?

We focus on the bridge skills that change your trajectory: “Information isn’t the bottleneck. Follow-through is.” design intent (what the character is saying and why choices support it) appeal + readability (what reads in 5 seconds) taste + simplification (what to remove, what to emphasize) communication (how to iterate with direction, like production) That’s the shift from “I can execute” to “I can make decisions.”

MENTORSHIP /LIMITED SEATS / 11 WEEKS

$1500
$1300 WAITLIST REWARD

MENTORSHIP STARTS APRIL 2, 2026

$1500
$1300 WAITLIST REWARD

MENTORSHIP STARTS APRIL 2, 2026

3 Live sessions a week

Weekly live demo + critique

Guaranteed 1:1 time

  • Live meet-ups 3X a week — up to 5.5 hours total of crits, demos, and work sessions (not short demos)

  • Class recordings are yours to keep — all demos & critiques, so you can review as you grow

  • Art Department mindset: not just modeling — we train visual development foundations (appeal, color, shape language, value grouping, presentation) with a Lead Modeler + Art Director lens, so every session feels like a real studio seat.

  • Software + tools setup — color theory helpers, character concept and prep tools, stylization targets, and systems to keep you creating beyond the mentorship

  • Certificate of completion with QR code verification for studio/education reimbursement

  • Exclusive Discord community continued feedback, accountability, and networking when class ends

  • Alumni unlock: once you’ve taken Mentorship, all future classes are available at the Alumni Rate — $1,000 (as offered / as seats allow). Not stackable with waitlist rewards.

  • Bonus content: Lighting basics and Special Guest Raquel Ribeiro Hero Prop/ Environment Demo and review

  • Small group: Big one on one interaction. Keep momentum with multiple feedback weekly— focused attention on your work

  • On-going Portfolio Assist and studio compass.


WAITLIST

PRO CHARACTER LAB

PRO CHARACTER LAB 6 SEATS

$1400
SUMMER 2026


$1350
SUMMER 2026


LIVE WEEKLY MEETS

SUMMER WAITLIST OPEN

  • Take stuck characters to the finish line -showcase your visual development skills.

    An 8-week, studio-style sprint that turns “almost there” into portfolio-ready—with clear targets, high-impact design fixes, and lighting/key art that sells the character.


  • Week 1: Triage + fix-list (sculpt, costume, pose, expression) + focused reference plan

    Week 2: Palette + value clarity + top 2–3 priority fixes for readability/appeal

    Week 3: Proportion, rhythm, weight + line of action (kill “floaty mannequin”)

    Week 4: Expression + final model polish (specific, castable acting choices)

    Week 5: Single-light foundations + mood control
    (falloff/contrast/softness)

    Week 6: Portrait rigs for beauty, drama, and key art (reusable )

    Week 7: Lighting “recipes” + presets you can repeat across future characters

    Week 8: Final hero key art + atmosphere, framing, and polish


PRO WAITLIST

HEAD AND EXPRESSION CLINIC

$1200


6 SEATS

LIVE WEEKLY MEETS



• Sundays • 2 hours live +
weekly 30-min redline

• 6 seats • recordings included

Behold: the #1 portfolio assassin… the lifeless face.

We’re fixing that. You’ll build a neutral head that can act, then push two opposing expressions that breathe personality and appeal


  • Start from anything: existing head, original concept, or translation pass (2D → 3D)

  • Neutral that can act: planes, landmarks, relationships, appeal lock

  • Expression A: hero read — clarity + asymmetry control

  • Expression B: opposing energy — contrast without identity loss

  • Presentation kit: expression sheet + turntables + stills


    Week 1: Character selection + evaluation + pick opposing expression targets

    Weeks 2–3: Neutral head foundation (block-in → landmarks → bust prep)

    Weeks 4–6: Expression A (block → extremes → microexpression polish)

    Weeks 7–8: Opposing Expression Lab (contrast build →

  • set cohesion + presentation)



• Sundays • 2 hours live +
weekly 30-min redline

• 6 seats • recordings included

Behold: the #1 portfolio assassin… the lifeless face.

We’re fixing that. You’ll build a neutral head that can act, then push two opposing expressions that breathe personality and appeal

Start from anything: existing head, original concept, or translation pass (2D → 3D)

  • Neutral that can act: planes, landmarks, relationships, appeal lock

  • Expression A: hero read — clarity + asymmetry control

  • Expression B: opposing energy — contrast without identity loss

  • Presentation kit: expression sheet + turntables + stills


    Week 1: Character selection + evaluation + pick opposing expression targets

    Weeks 2–3: Neutral head foundation (block-in → landmarks → bust prep)

    Weeks 4–6: Expression A (block → extremes → microexpression polish)

    Weeks 7–8: Opposing Expression Lab (contrast build →

  • set cohesion + presentation)


EXPRESSION WAITLIST

Waitlist Reward (Best Price + First Access)

$200 off tuition for waitlist member


First access before public enrollment


Price protection as features are added (term max $1600) seats unreserved until paid

GENERAL WAITLIST